Warhammer 40k
Eldar: a race of fragile Space Elves, which use technology and finesse over
brute force to ensure the existence of their
dying race;
Alaitoc: The Rangers, they use a host of "Sniper" style tactics along
with a specialized
unit called Pathfinders. They have a lot of oput casts called "rangers"
Beil-Tan: The Swordwind,
they Aspect Warriors in their unique and
specialized ways and can be lead by a very specialized Exarch HQ unit called
the
Court of the Young King. They are the most agressive of the elder.
Iyandan: The Ghost Warriors,
they use multitudes of Wraithguard &
Wraithlords and can upgrade their Warlocks to Spiritseers. they only have a handful
of warriors since they are on the verge of extiction
Saim-Hann: The Wild Riders, they are
the fastest of the Eldar hosts,
utilizing vehicles and Fast Attack choices, the may also be lead by a
specialized Jetbike
unit of the Wild Rider Chief and Clansmen. Although this means they have less infantry
Ulthwe:
The Damned, they use Black Guardians and can be lead by a Seer
Council, they may also use "Strike Force" tactics
also they have very talented phykers there craftworld is near the eye of terror
Pros: fast, good weapons and lots of good units
Cons: brittle, expensive
Harliquin Eldar: These Eldar worship the Laughing God and will use their
unique and highly
specialized hand-to-hand abilities to guard the Web Ways, they wear diffrent colours and look like clowns
Dark Eldar: a race of nasty Space Elves, which like their brethren use
technology; but also employ combat drugs
and focus more on hand-to-hand
combat. They also like to tortue and sacrifice victims
Pros: fast and powefull
Cons:Weak armour, has to be played skill fully
Imperial Guard: the basic human soldier with a multitude of guns, tanks, and
artillery pieces. They are very
diverse and can field anything from tank
armies to mob armies.
Pros: good at shooting
Cons:
Lost and the Dammed: all men who have lost faith in the empirium and now
worship the evil Chaos Gods.
Necrons:
a race of cold, merciless machines, they use extreme technology and
bionics to overcome all things organic. Of particular
note is the fact that
they can often get back up after being shot down.. Even there basic weapon is deadly they worship
the ctans god like beings.
Pros: they have exellent weapons, can get back up again, fast
Cons: has low toughness, expensive
Space Orks: a race of thick brutish green creatures, that have a very simple
philosophy that they can never
loose because.
If the run away, they will be back with more boyz.
If they all die, there are no witnezzes; therefore, the battle never
took place. and,
If they
win, itz bizness az uzual.They have very wacky machines and stuff
Pros: fun to play with!, wacky machines and strong
Cons: stuff liable to blow up.
Space Marines: a race of Genetically enhanced humans that beleave they ar
the
defenders of all humanity, they have a lots of different chapters
that allows each player to completely customize his army
to fit his playing
style. They are the starters choice
Choas Space Marines: all Space Marines that have lost faith and turned against the emperor. They now worship
the four
evil Chaos Gods slaanesh, khorne, nurgle of tzneetch
Pros: mutations, vetren skills, god marks, demonic skills.
Cons: expensive, not a lot of units.
Tau: a race of highly advanced aliens, who use a combination of organic and
machine
in order to build the perfect warrior.They lack close combat skills but the massed shooting conters that.
Kroot: a race of barbaric alien mercenaries, most often employed by the
Tau.
Pros: best shooty army avable, lots of special weapons, can hire kroot mercinares
Cons: not good at close combat, must avoid armies like tyranids comming to close to them
Sisters of Battle or Witch Hunters: Much like Space Marines only female, the
may look soft and innocent; but,
they are as hard as nails in battle and can
stand up to most anything.
Tyranids: a race of bug-like creatures, who use bio-enhancements to
constantly adapt to their enemies. They
are adept at hand-to-hand (or should
I say, Claw-to-hand) fighting and are among the fastest armies in the game. They also
have very strange bio-guns
Pros: The best close combat army, lots of units, can even create your own breed of units!
Cons: Vunrable when being shot at