pirate 8pts
M Ws
Bs S T W I A LD
pirate 4 4 3 3 3
1 4
1 7
Weapons:
hand weapon, shield,
Unit
size:10-40
Options:
May
upgrade to a swashbuckler at 10 pts (the swashbuckler has +1 ws)
May
upgrade to a musician at 5 pts
May
upgrade to a standard bearer at 10 pts
.may
swap shield for additional hand weapon at no cost
.may
swap hand weapon for a spear or pike at no cost
.May
wear light amour at 1 pt per model
special
rules
thar
be grog and ale!: to repersent the fact that pirates drink vast amounts of beer they must roll d6 every turn. if you have
1-3 the pirates are frenzied if you get 4 roll again and if you get 5-6 they are stupid but gain 1 toughness
wimps
(Pirate gunners) 8 pts per model
M Ws
Bs S T W I A LD
Pirate
gunner 4 4
3 3
3 1 4 1 7
Weapons:
hand weapon, handgun
Unit
size: 5-20
Options:
May
upgrade to a sharpshot at 10 pts (the sharpshot has +1 BS)
May
upgrade to a musician at 5 pts
May
upgrade to a standard bearer at 10 pts
.may
swap handguns for a brace of pistols at 1 point per model
.May
wear light amour at 1 pt per model
Young
bloods 6 pts per model
M Ws
Bs S
T W
I A
LD
young
bloods 4 3
3 3
3 1
4 1
6
Weapons:
2 hand weapons
Unit
size:10-40
Options:
May
upgrade to a bully at 10 pts (the bully has +1 ws)
May
upgrade to a musician at 5 pts
May
upgrade to a standard bearer at 10 pts
.may
swap additional hand weapon for a shield at no cost
.May
wear light amour at 1 pt per model
Special
rules:
Charge!:
the young bloods are allways eager to impress the old pirates because of this they always charge the first enemy they see.
If the enemy cause fear, etc then the youngbloods ignore panic, fear etc test
Pirate
lancers 12 pts per model
M Ws
Bs S
T W
I A
LD
pirate 4 4 3 3
3 1 4 1 7
warhorse
8 3 0
3
3 1 3 1 5
Weapons:
hand weapon, shield, light amour, spear
Unit
size:5+
Options:
May
upgrade to a rusher at 10 pts (the rusher has +1 ws)
May
upgrade to a musician at 5 pts
May
upgrade to a standard bearer at 10 pts
.may
swap shield and spear for a crossbow or bow at 3pts or a brace of pistols at 5pts
special
rules: fast calvary
Special:
Swashbucklers 12 pts per model
M Ws Bs S T W I A LD
swashbuckler 4
5 4 4 4 1 4 2 8
Weapons: hand weapon, great weapon, crossbows, light armour
Unit size:10-40
Options:
May
upgrade to a black beard at 10 pts (the black beard has +1 t)
May upgrade to a musician at 5 pts
May upgrade to a standard
bearer at 10 pts
.may take a additional hand weapon at no cost displacing the great weapon
.may swap crossbow for a
brace of pistols or a hand gun for no extra points
.May wear heavy armour at 4pts per model or full plate armour 8pts per
model
Special rules
Immune to fear and panic : the swashbucklers have fought many a great sea creature and lived.
To the huge kraken to even a sea giant!
Stubborn: swashbucklers are (usually) the pirate lord’s guards. They
would rather die then let the pirate lord die. also when the pirate lord joins the unit he becomes stubborn and immune to
fear and panic
Carronade 70pts
M Ws Bs S T W I A LD
carronade - - - - 7 4 - - -
Weapons: hand weapon,
Unit
size: 1 carronade and 3 crew
Crew: the crew is 3 normal pirates. They have a hand weapon each.
Special rules:
A
cannon with a range of 36 and a strength of 7
Deck gunners 40pts
M Ws Bs S T W I A LD
Deck gunner 4 3 3
3 1 4 1 7
Unit size: 3-10
Equipment: hand weapon and swivel gun (hand gun with 36 range and strength 6)
Special
rules:
Unit strength 2; 6+ armour save; Calvary base
rogue knights 23 pts per model
M Ws Bs S T W I A LD
pirate 4 5 3 4 4 1 4 1 8
warhorse 8 3 0 3 3 1 3 1 5
Weapons: hand weapon, shield, heavy armour, lance
Unit
size:5+
mounts: barded warhorse
Options:
May upgrade to a rusher at 10 pts (the rusher has +1 ws)
May upgrade
to a musician at 5 pts
May upgrade to a standard bearer at 10 pts
.May waer full plate armour at 4pts per model
Rare
Chained
leviathan: 300 pts
M Ws Bs S T W I A LD
Chained leviathan 6 4 0 6 5 5 3 5 7
Unit size: 1
Special rules:
Slimy
skin (-1 from close combat hit), terror, scaly (3+)